using System;
using System.Collections.Generic;
using UnityEngine;

public class GameCharactersDB : MonoBehaviour
{
	[Serializable]
	public class Skill
	{
		public PlayerStatsManager.SkillType skillType;

		public float startSkill;
	}

	[Serializable]
	public class SkillsDefinition
	{
		public List<Skill> skills = new List<Skill>();
	}

	[Serializable]
	public class CharacterDefinition
	{
		public string name;

		public int flag;

		public SkillsDefinition skills = new SkillsDefinition();
	}

	public List<CharacterDefinition> characters = new List<CharacterDefinition>();
}
